8 OTHER COMMANDS – MENUS
8.1 Unit Command Menu
This menu is accessed by pressing the F2 key when one of
your units is waiting for orders (is highlighted).
Menu Hot key Equivalent
| UNIT COMMAND |
| Move to location | M
| Intelligence | I
| Rest | (space bar)
| Game Options | —
| (special options)| X,C,or F depending on unit type
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8.2 Move to Location
This option is described in the Visibility and Movement section
above. Note that the group move to location option is not
available from the Unit Command menu.
This option causes cursor to appear on your highlighted
unit. The cursor may be moved to get strength and terrain
information on any unit that is currently visible. Press
‘esc’ when done. Placing the cursor over a friendly unit
will display that unit’s current status in the ‘active unit
If the friendly unit under the cursor is WAITed, it will
activate on its next time of action. (Note that this may not
Intelligence is useful to identify units that are weak or
are bogged down by terrain or combat and not likely to move
very soon. When doing an intelligence scan of friendly units
that are ‘under orders’ to go to a specific location, that
location is shown on the map and with a line connected to
Use of the Intelligence command does not cost a turn. This
gives the human player more information in selecting units
This option is described in elsewhere. The Wait option
allows units to repeatedly rest.
8.5 Game Options
This is another way to the game menu option (see below).
8.6 (special options)
This option will appear only if a General, Artillery, or
Infantry type unit is waiting for orders. It will give these
Cancel Orders (General)
Note that all of these may be directly accessed using the
appropriate ‘hot key’. In addition, the ‘W’, ‘N’, and ‘F6’
commands may ONLY be accessed by hot keys.
8.7 Game Options
This menu is displayed by pressing the F3 key, or via the
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unit command menu.
Menu Hot key Equivalent
| GAME OPTIONS |
| Order of Battle | O
| Game Score | G
| Screen Redraw | S
| Briefing | —
8.8 Order of Battle (‘O’)
This option gives a detailed listing of all your units and
their status, as well as listings of known (visible) enemy
units. While the information for your own units is accurate,
it is only approximately correct for enemy units. Units in
trouble will be shown in red.
8.9 Game Score (‘G’)
This option gives the current game score. The score depends
on the scoring factors and the current game status. Scoring
depends on relative casualties, number of units eliminated,
and number of turns of control of the objective. (A ‘
character will appear in the ‘Armies Summary Data’ zone next
to the word ‘Objective’ for the army controlling the
objective). The objective is ‘controlled’ by moving a
friendly unit onto the ‘é’ character on the battle map. ONCE
OCCUPIED, THE OBJECTIVE REMAINS UNDER CONTROL UNTIL AN ENEMY
MOVES ONTO IT – you do not have to CONTINUE to occupy the
objective to get further credit for control.
8.10 Screen Redraw (‘S’)
This option redraws the screen.
Information on the battle (background, objectives,
commanders, special problems, significance, etc.) will be
provided if it is available in the scenario.